The game is more likely to use NAT Punchthrough than it was before, which could mean faster connections.I’ve made some major changes to how data is sent, which appears to be reducing bandwidth consumption by around 50%. So, your feedback would be really helpful to me. I’m working on a lot of different new features (more details on that soon), but it’s really important to me that the multiplayer works well for people right out of the gate, and my time is limited. I don’t think it’s any major secret that the game will be out in Early Access next month (I mean, it’s on the Steam page!). If you’ve had big issues with the multiplayer mode in the past, definitely check out this build and let me know how it goes.
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